In the case of the first, we have the chance to make changes in the game before we release it to Early Access, while in the case of the second, we need to tweak our messaging to avoid, or at least minimize, such mismatches. Nevertheless, it is important to dig into those reviews to understand whether it was a genuine problem that we do want to address, or a mismatch in expectation with what they got. We also know that it is better to have a game that some people feel passionate about than one most players classify as 'okay'. There is no game that ticks all the boxes for everyone, we know that. What captured their imagination and what felt lacking. What do these mean in practical terms? After we release the Demo, players will have the chance to provide feedback on it. have a 'temperature check' on how the current level of polish sits with our future players.An important in-between step, we think, is to release a Demo on those platforms ahead of EA. Parallel to Tasks and developing content for the next large region, we started to make preparations for our eventual Steam and GOG.com Early Access releases. You can read about those two here (Combat AI) and here (Tasks). Then, once we finished the combat AI improvements, we started working on Tasks. Most importantly and based on our players' insights, we re-prioritized our development milestones to ease the early game learning curve, which proved to be too steep for a lot of new players. Based on that, we worked hard to patch out a large number of bugs and event script errors, as well as adding some quality of life improvements. We have received tons of feedback some of you played the game for over a hundred hours. The first month after revealing the Open-World campaign of Vagrus has been both amazing and exhausting beyond what we expected. It is hard to believe that it is May already. Now, let us see in more detail all the things that happened recently around the game. This all comes at the tail end of over a month of hard work with the freshly released Open-World prototypes. TL DR: A new, extended Demo is coming to Steam and GOG so that those on the fence can take Vagrus for a spin and see what we've been cooking for a while now.
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